So, how is your week going?
Mine has been interesting. My garbage disposal blew up (okay not really but close enough) Monday and about flooded the kitchen, so that needed to be fixed. Yesterday, craziness happened IRL (as it so often does these days) that caused me to postpone my stream another day.
(By the by, if you are reading this, my plan is still to go live around 7:30 P.M. EST today with World of Warships. Come say hello!)
But honestly, the title of this article is “random thought Wednesday” and not “How is Cap Wednesday” so I suppose we should get around to the random thought, right?
Why are space themed MMOs so hard to build?
I mean think about it: you can barely toss a stick without clubbing into five different variations of high fantasy MMOs, yet the only real space MMOs that are around anymore are…Destiny 2 (kind of), EVE Online (meh), and Warframe (doesn’t bill itself as one).
Obviously, I know there are a ton in development, and several of them I am definitely interested in (even Star Citizen, if it ever launches), but why has it taken so long to develop them? Is it because they present the idea of a galaxy worth of exploration, and not easily definable areas like a fantasy universe would be in? Or is the technology needed to create an immersive space experience just not there yet?
Regardless, I am looking forward to the first developer team to get a new space MMO right.
What about you? Do you have any thoughts as to why this type of game is hard to build/maintain? Sound off below, I am interested in your thoughts.